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It’s not your grandfather’s poker!

It's not your Grandfather's Poker! Put together your three best hands of Poker simultaneously, using strategic hand-to-hand moves and timely discards to win prizes, badges, t-shirts and more! You can also earn unlimited Rewardical tokens! Unlimited FREE plays daily! No purchase necessary to win. 20612 players in the Canada All Time Money List.

In Eager Zebra’s brand new Grandmaster Poker game, you’ll attempt to put together the three best simultaneous poker hands you can, while using strategic hand-to-hand moves and timely discards, to win prizes, badges, and more! Grandmaster Poker has unlimited FREE plays daily, with no purchase necessary to win!

HERE’S HOW TO PLAY:

At the start of a game, you will be dealt three random cards from a standard 52-card deck. Each of these three cards will represent the start of three separate hands. You will now begin drawing cards, one at a time, from the deck.

Each time you draw a card, you have the option of placing it on any of your three hands (click one of the three “arrow” buttons to choose which hand you want to place your card on) until the hand is full (5 cards maximum per hand). Again, your objective is to build the three best poker hands you can. And to score a win in Grandmaster Poker, you’ll need to score a minimum of 1000 points (a “grand”).

PRIZE POINTS

For each Poker hand you build, “Prize Points” (points for earning recognition and prizes) are awarded* as follows:

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  • For a hand with one pair, you’ll earn 100 bonus Prize Points
  • For a hand with two pairs, you’ll earn 250 bonus Prize Points
  • For a hand with three of a kind, you’ll earn 350 bonus Prize Points
  • For a hand consisting of a straight, you’ll earn 400 bonus Prize Points.
  • For a hand consisting of a flush, you’ll earn 450 bonus Prize Points
  • For a hand consisting of a full house, you’ll earn 500 bonus Prize Points
  • For a hand with four of a kind, you’ll earn 750 bonus Prize Points
  • For a hand consisting of a straight flush, you’ll earn 1000 bonus Prize Points
  • For a hand consisting of a royal flush, you’ll earn 1500 bonus Prize Points
  • Add a timed bonus of up to 180 bonus Prize Points. You’ll start each game with 180 points, with 1 point deducted for each second of game time. In other words, the faster you play, the more timed bonus Prize Points you’ll get added to your score! Note: A minimum of 500 points must be scored (prior to timed bonus) in the game to earn these Prize Points.

Special Note: All three hands combine for your total score.

BURNS & MOVES

As you’re playing a game, you can discard (“burn”) up to five cards that you don’t think will help you build the poker hands you’re after. Your first two “burns” for each game are free (with a maximum of 20 free burns per day). Each non-free burn costs 1 TCredit or 1 “Match” (Matches may be purchased between games and are less expensive than TCredits).

During a game, you can also move up to five cards to help you build the poker hands you’re after. Your first Move for each game is free (with a maximum of 10 free Moves per day). Each non-free move costs 1 TCredit or 1 “Move” (Moves may be purchased between games and are less expensive than TCredits).

PRIZES

  • Each time you score a grand (1000 points in a single game), you’ll receive a free entry in the Daily Crown drawing for the following day where you can win TripleClicks gift certificates, MRP (Member Rewards Points), mighty TCredits, and more! You get 152 chances to win with each Daily Crown entry! Note: Daily Crown entries that can be won via Grandmaster Poker are limited to your designated Prime 10* games each day (so up to 10 bonus Daily Crown entries per day).
  • If you are in the top 10 for most Grandmaster Poker Prize Points scored during the month, we’ll send you a free Grandmaster Poker t-shirt (shown at right)! Limit of 2 t-shirts per player/year. Note: Eligible points are limited to your designated Prime 10* games per day.

PLAY & WIN LIMITS

You may play an unlimited* number of games each day…FREE. There is no cost to play Grandmaster Poker or win prizes!

*You can play unlimited free games daily. However, only 10 games may be used towards Prize Points and (some) badges. YOU designate which games you want to use. These ten games are referred to as your “Prime 10.”

MRP

For each TCredit spent playing Grandmaster Poker, you’ll earn earn 5 MRP (Member Rewards Points) redeemable on thousands of products at TripleClicks.

TIPS & OFFICIAL RULES

For great tips that will help you win Grandmaster Poker (and the complete, official rules, too), be sure to review our Grandmaster Poker “How-To” article at our Eager Zebra Blog HERE.

BADGES

As a Grandmaster Poker player, you’ll have the opportunity to win up to 15 new badges! See the complete list HERE at our Eager Zebra Blog.

Special Note: The Grandmaster Poker leaderboard badges will not be made available for approximately 10 days.

SPECIAL NOTES

  1. We’re rolling out Grandmaster Poker today as a BETA. This means that we may make adjustments to the game based on response to the game, scoring trends, etc. It also means that, despite extensive testing that we’ve done on our end, it’s possible you may encounter glitches. If you do, please report them via a ticket (or mention at the below forum thread discussion), and we’ll address and resolve as quickly as possible. We’re also, of course, interested in your feedback and suggestions for making the game even better.
  2. Like Zackjack, Grandmaster Poker is fully mobile-friendly and plays great on tablets and smartphones!

You can check out and play
Grandmaster Poker FREE now at:

www.tripleclicks.com/games/poker/


In the first part of the article we looked at Six plus Hand Rankings, where it became clear that the 16 cards missing from the deck in this variant leads to a slight, but important, changes in how strong the starting hands are which we will receive.

Let’s take a look at this in some more details, and work out how this affects the strategy of our game.
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Pocket Aces

If we look at traditional Texas Hold’em starting hands, we would expect to get our beloved AA about once every 221 hands, so what about in our new version of the game?

Well, without troubling you with the maths (I CAN do it, honestly!) the answer is you’ll get your pocket rockets once every 105 hands, which is more than twice as often as in Texas Hold’em!

Naturally, what goes for aces also goes for the other pairs – you’ll have a pocket pair more than twice as regularly in Six plus Hold’em (as will your opponent! Don’t forget this important consideration).

Are there any other changes we need to know about regarding starting hands?

Well, let’s take a look at a few examples and see how they compare to normal Texas Hold’em…


Let's Say We have JJ

A naturally tricky starting hand in Texas Hold’em, but one we would probably open-raise with pre-flop. How does it fare in Six Plus?

We need to realize that instead of beating nine other pairs pre-flop, now it is only a favorite against 5, and still a dog to QQ, KK and AA. So it is not as strong in this respect.

However, because 3 of a kind now beats a straight in Six Plus, flopping a set becomes very strong against many hands – flushesare harder to come by, as we saw previously, because there are only nine cards of any single suit available in the deck.

So, how often will our smaller pairs flop a set? In Texas Hold’em it’s about 11.8% or roughly one time in eight. In Six Plus, we will do the maths quickly (just to prove I can!)

There are 36 cards in the pack, we have – let’s say again – JJ in our hand. So there are two jacks left in the 34 remaining cards.

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The flop probabilities work out at 2/34 + 2/33 + 2/32 = 0.18, so basically one time in five when we have a pocket pair we will improve to a set on the flop. Not too shabby!


What About the Hated 72 Offsuit?

In traditional Texas Hold’em this is the worst starting hand, and almost completely unplayable. Well, as you can probably work out yourself quite easily, in Six Plus the equivalent hand is J 6 offsuit, which, let’s be honest, would rarely be played even in our normal game!

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Playing AK Becomes an 'Interesting' Problem

We know how difficult it can be to play this hand in Texas Hold’em, both pre-flop and post-flop, so how about in Six Plus?

Well, first off, we will be dealt AK about 2.5% of our hands – which is quite a lot of the time, maybe once every five or six rounds at a full ring table, so it’s important enough to learn its worth in Six Plus Hold’em.

If we accept that suited versions become a lot more valuable - flushes beat full houses in our new version - then it can also make sense to play AKs slower than usual. Mixing our game up with AKs hides our play better, while AKo is still a very strong hand which we can 3-bet and even consider stacking off with.

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Small Pairs

Of course 66 now becomes the smallest pocket pair. In Texas Hold’em we could consider calling pre-flop raises with this hand if the price was right – flopping a set and cracking a higher pair is our main goal – but now we have to consider that we are essentially playing 22 in a game where set-over-set sees our 6’s screwed, although on the plus side they do now beat straights!

Relative Hand Values

We need to be aware that these change a fair bit from Texas Hold’em, since stronger hands in general are being played across the board. Top pair, top kicker is nowhere near as strong – in fact it is very unlikely to win on its own as a best hand at showdown in 6-max or full-ring when we play Six Plus Hold’em.

There is also the ‘alternative river version’ of the game to consider, when receiving an extra hole card means that hand strengths can become stronger still.

So, in general two pair would be a median winning hand at full-ring – a useful thing to know when planning your hand strategy!


We will look at the change in Pot Odds in part 3, but a casual glance at things like ‘drawing hands’ shows that we are more likely to his many of them, as we have fewer cards left containing the same number of outs. For example, a gutshot – where any of four cards hits for us – now gives us 4/31 chances to hit after the flop, as opposed to 4/47 in Texas Hold’em – a significant difference indeed!

So, we’ve now seen the basics of the game – Hand Rankings, how starting hands differ – and next up are the ‘Pot Odds’ calculations, which will affect our strategy considerably…

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